Project Reality World War 2

2020. 1. 23. 05:47카테고리 없음

Project Reality World War 2

Hi guys, first of all, thank you so much for your patience over the years. It's been a long time since the beta and we know you're anxiously waiting for updates or better yet, a release date. Unfortunately, the release isn't ready just yet, but we wanted to give you some information about what we're working on. Do note that everything you see here is a work in progress and can change before we release.With no more delay, here's a peek of what we're preparing for the inclusion of WW2 into PR v1.6.Vehicles. M10 WolverineOriginally created by the Battlegroup42 mod (BF1942 mod team) and brought to the BF2 engine by Anthony and his team. We plan to implement it into PR alongside other vehicles we could potentially use.With about 6,400 units produced in 1942 and 1943, the M10 was the most numerous of the American Tank Destroyers of World War 2. Sporting the potent 3 inch M7 anti-aircraft cannon refitted as a tank cannon and the same drive train as the M4 Sherman, it was about as powerful as the aforementioned in terms of offensive capabilities.

  1. Project Reality 2
Project Reality World War 2

Project Reality 2

Project Reality World War 2

While we're waiting for PR:WW2, why not try the Darkest Hour mod(. Dec 01, 2011  Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man. The RAF is the oldest independent air force in the world, formed on April 1, 1918. The RAF has taken a significant role in British military history since then, playing a large part in World War II, and more recently in conflicts such as the recent war in Iraq.

Its open top turret design however meant the crew was exposed to artillery, shrapnel and rifle fire, whereas its thin armour meant it was quite fragile compared to proper main battle tanks and was supposed to not even engage them over open ground. Overall the M10 was a reasonably successful vehicle regardless of its shortcomings and so it was used until the end of the war despite the fact that its successor vehicles M18 and M36 were already being fielded, not only by the American Army, but by the British, Free French and Red Army as well. GMC CCKW TrucksSince the start of PR:WW2 we have been using placeholder trucks for the US forces. We hope to change this before release.

Reality

We have received permission to use the model seen above orginally created by diStefan. It is however not modeled for gaming, the BF2 engine simply can't handle the polygon count. That's why we have Veti, who also did the incredible Polish trucks for v1.5, is updating this model to work within the limits of our engine. We would like this to be completed before release but there is a high chance it will need more time then that. Panzer VI Tiger Ausf. H2We also have our own tank in production!

The model and export was done by R-DEVRatFace with the coding done by R-DEVArab. It will now start receiving it's final texture by R-DEVMasterX. As yet another icon of World War 2, the Tiger needs no real introduction. Produced from 1942 to 1944, the Tiger like no other tank embodied Nazi Germany's belief in power and supremacy over others. While current historians argue that production of the Tiger was not benefical to the German war efforts at all given that production numbers were low and at no point were more Tigers in a combat-ready state than not, its terrifying armament and strong armour was not to be trifled with and US troops regularly called out sighted Panzer IVs as Tigers - as they look sort of similar at range - out of fear and rightfully so. The 88mm cannon could penetrate the M4 Sherman frontally up to about 2 kilometers away and was virtually impervious on the front to many of the common anti-tank guns and tank cannons at medium ranges itself.With that being said however, the Tiger is not at all a perfect vehicle, so use its shortcomings against it. Dodge WC51The Dodge WC-51 is a light 4 wheel drive military utility truck.

Over 120,000 WC-51's were produced and it was used extensively during World War 2 alongside the many other Dodge utility truck variants. The vehicle was known as the 'Beep', since it really looks like the Jeep's bigger brother. In-game this vehicle will provide fast offroad transport for up to 8 men. We plan to include armed.50 and.30 caliber Beeps, as well as unarmed troop transport and possibly even logistic variants.R-DEVMr.VdHeide is still working on both the model and the textures, but we hope we will get this vehicle done before PR:WW2's initial release.WeaponsOur weapons were the main aspect worked on since the last BETA. Most having received updated animations and many sport new sounds as well.

Work is still on going but nearly finished.In addition to that we are also doing the final touches on the weapon coding and balance setup. Most of this tremendous effort is being done by R-DEVW0lf3k and R-DEVArab doing animation and coding respectively. Trenching ToolsTechnically also weapons in PR, are the entrenching tools. As one of the most common seen objects in PR we had to make sure these were more historically appropriate. Just like converting other common assets like crates, vehicle depots we believe these changes help with making PR:WW2 feel integrated through all aspects of the game. We plan to do similar historic makeover for rallypoints and medic bags. As these are the last objects that still look too modern.

The german trenching tool is modeled and textured by Yogensia. Kit Weapon layoutsSince we're already on the topic of weapons and equipment, we've made adjustments to the primary weapons of various classes when compared to the WW2 BETA. Most noticeably at first glace are perhaps the Grenadiers, which have finally received their proper equipment so the placeholder SMGs can no longer be found. We furthermore decided to give the American and German Forces an army and a paratrooper branch with some variations to the equipment available, eg. The Fallschirmjaeger will use the FG42 as one of their Light Machine Guns as opposed to the MG34 available to Army units - or use the MP40. Do note that in contrast to the modern conflicts usually portrayed in PR a choice like the one mentioned, between a Light Machine Gun and a Sub Machine Gun, can dramatically change what your role in the squad is and what tasks you can perform. When in doubt, ask your Squad Leader what it is he wants.Maps.

ReichswaldOne of the maps most people don't know about yet is Reichswald by R-DEVAson. This a 1x1 km map with a dense German forest as it's main point of interest. The map is still in final stages of development but will be part of the v1.6!This map was inspired by the British-Canadian 'Operation Veritable'. Even though there's no British faction in the works, we decided to go forward and redesign a fictional scenario with the US Army instead. The US were actually involved back then, but played a different part nearby.The battle of the Reichswald, as this operation was also known as, was launched in the morning of 8 February 1945.

The aim was to advance towards Germany. The south of The Netherlands had been liberated as far as the Lower Rhine, Waal, Lek, Merwede and Maas rivers. The only way the Allies could invade Germany without having to cross one of these rivers, was through the countryside between the Maas and Rhine rivers. So the Allies planned a large-scale operation on the smallest of battlefields, to seize the left bank of the river Rhine. Fields of KasselOne map that we would rather tease than announce for v1.6 is Fields of Kassel by R-DEVAson. This 4x4 km map is where we would like to introduce our air assets on.

Those however are still in early stages and therefore might not make it. The map itself also requires extensive QA and fixing up of multiple new statics. If the release of v1.6 is before this map is finished, do not despair as we intent to release it as soon as it will ready!In closingWe hope that with this update you have a better understanding of the work and passion going into a project such as this.

This is a major undertaking and we will need a little more time to finalize all the things we want to include. Since the last PR:WW2 BETA we have closed hundreds of issues and completed many features. With most animation and sound work now behind us our focus turns to finalizing all vehicles and getting our maps their final visuals and testing them with our testers (who you could!). The statistic below shows the current state of our v1.6 WW2 roadmap.

As you can see we are closer than ever! We believe that this summer could prove very important to finalize this release and hopefully shortly after see v1.6 with WW2 in our communities hands.

But that doesn't mean the end, we still have big plans for future content updates for WW2 and other parts of PR:BF2! We aren't done yet.Support Project Reality!The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

Project Reality World War 2